You can feel how lifting off the pedal makes you oversteer (since there's less weight on the back) and, conversely, you can induce understeering by accelerating (with control). For instance, it's extremely easy to feel how the car weight balance affect under/oversteering. I can't say much about real-life correspondence, but all I can say is that this car is an incredible introduction to so many simdriving elements. I think that finally playing Karts is a reality in AC.
This is an example to demonstrate how much surface is available to paint: Skins for the previous release will no longer work with this revision, as the UV Maps have changed to facilitate painting the majority of the Karts exterior (which was not previously supported). This release includes a conversion of all the skins I've previously released for the original kart, as well as what's found in this skin pack (by permission from the author): The physics and data have also been tweaked to try to improve the handling and driving feel. This release is my attempt to add at least one revisions worth of 'upgrades' to this kart, which includes adjustments to the base model as well as three new LODs, which should help to improve framerates/fps. This Kart was originally uploaded to Race Department over here, back in 2017, so many thanks to everyone that made that possible: